
Ship Player-Loved Features
Validated in Minutes Against 75,000+ Games
Ship Player-Loved Features
Validated in Minutes Against 75,000+ Games
Ship Player Loved Features validated in Minutes Against 75,000+ Games
Gameopedia's data, fueling Lumos, is trusted by leading brands
Gameopedia's data, fueling Lumos, is trusted by leading brands
How Designers Use Lumos in Pre-Production
How Designers Use Lumos in Pre-Production
How Designers Use Lumos in Pre-Production
Ship Features That Work
See what drives engagement
Get instant answers about feature performance
Align stakeholders with data
Ship Features That Work
See what drives engagement
Get instant answers about feature performance
Align stakeholders with data
Ship Features That Work
See what drives engagement
Get instant answers about feature performance
Align stakeholders with data
Know Where You Can Win
See what works, and where it’s already crowded.
Find gaps worth building for
Choose differentiation backed by market data
Know Where You Can Win
See what works, and where it’s already crowded.
Find gaps worth building for
Choose differentiation backed by market data
Know Where You Can Win
See what works, and where it’s already crowded.
Find gaps worth building for
Choose differentiation backed by market data
Know What You’re Building
Check the market before you commit
See what players respond to in real games
Build only what you can justify
Know What You’re Building
Check the market before you commit
See what players respond to in real games
Build only what you can justify
Know What You’re Building
Check the market before you commit
See what players respond to in real games
Build only what you can justify
Get Answers in Minutes
Ask in plain English, get data-backed answers instantly
Tap into 75,000+ games analyzed across PC and console
See what works, not just what's trending
Get Answers in Minutes
Ask in plain English, get data-backed answers instantly
Tap into 75,000+ games analyzed across PC and console
See what works, not just what's trending
Get Answers in Minutes
Ask in plain English, get data-backed answers instantly
Tap into 75,000+ games analyzed across PC and console
See what works, not just what's trending
What Lumos Does for Designers
What Lumos Does for Designers
What Lumos Does for Designers
Ask Lumos anything:
Ask Lumos anything:
Ask Lumos anything:

Do players prefer skill trees or unlock paths in roguelikes?

Do players prefer skill trees or unlock paths in roguelikes?

Do players prefer skill trees or unlock paths in roguelikes?

What makes crafting systems engaging versus tedious?

What makes crafting systems engaging versus tedious?

What makes crafting systems engaging versus tedious?

Which feature combinations create the strongest retention?

Which feature combinations create the strongest retention?

Which feature combinations create the strongest retention?




What You Can Validate
Mechanics & Systems
Combat, progression, loops
Feature Combinations
Which features work together
Player Experience
Difficulty, pacing, engagement flow
Tone & Feel
Cozy, intense, playful, gritty
Market Position
What makes you different
Audience Appeal
Core gamers vs. broad reach

What You Can Validate
Mechanics & Systems
Combat, progression, loops
Feature Combinations
Which features work together
Player Experience
Difficulty, pacing, engagement flow
Tone & Feel
Cozy, intense, playful, gritty
Market Position
What makes you different
Audience Appeal
Core gamers vs. broad reach

What You Can Validate
Mechanics & Systems
Combat, progression, loops
Feature Combinations
Which features work together
Player Experience
Difficulty, pacing, engagement flow
Tone & Feel
Cozy, intense, playful, gritty
Market Position
What makes you different
Audience Appeal
Core gamers vs. broad reach
Why Designers Trust Lumos
Why Designers Trust Lumos
Why Designers Trust Lumos
Teams using Lumos save 20+ hours per week by reducing uncertainty in pre-production and validating ideas against real market signals.
Teams using Lumos save 20+ hours per week by reducing uncertainty in pre-production and validating ideas against real market signals.
Teams using Lumos save 20+ hours per week by reducing uncertainty in pre-production and validating ideas against real market signals.
75,000+
Games Analyzed
75,000+
Games Analyzed
75,000+
Games Analyzed
5,000+
Features Tracked
5,000+
Features Tracked
5,000+
Features Tracked
1,500+
Tags Per Game
1,500+
Tags Per Game
1,500+
Tags Per Game
35+
Nuanced Metrics
35+
Nuanced Metrics
35+
Nuanced Metrics

Features
Legal Documents
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Legal Documents
Features
Contact Us











