Ship Player-Loved Features
Validated in Minutes Against 75,000+ Games

Ship Player-Loved Features
Validated in Minutes Against 75,000+ Games

Ship Player Loved Features validated in Minutes Against 75,000+ Games

Gameopedia's data, fueling Lumos, is trusted by leading brands
Gameopedia's data, fueling Lumos, is trusted by leading brands

How Designers Use Lumos in Pre-Production

How Designers Use Lumos in Pre-Production

How Designers Use Lumos in Pre-Production

Ship Features That Work

  • See what drives engagement

  • Get instant answers about feature performance

  • Align stakeholders with data

Ship Features That Work

  • See what drives engagement

  • Get instant answers about feature performance

  • Align stakeholders with data

Ship Features That Work

  • See what drives engagement

  • Get instant answers about feature performance

  • Align stakeholders with data

Know Where You Can Win

  • See what works, and where it’s already crowded.

  • Find gaps worth building for

  • Choose differentiation backed by market data

Know Where You Can Win

  • See what works, and where it’s already crowded.

  • Find gaps worth building for

  • Choose differentiation backed by market data

Know Where You Can Win

  • See what works, and where it’s already crowded.

  • Find gaps worth building for

  • Choose differentiation backed by market data

Know What You’re Building

  • Check the market before you commit

  • See what players respond to in real games

  • Build only what you can justify

Know What You’re Building

  • Check the market before you commit

  • See what players respond to in real games

  • Build only what you can justify

Know What You’re Building

  • Check the market before you commit

  • See what players respond to in real games

  • Build only what you can justify

Get Answers in Minutes

  • Ask in plain English, get data-backed answers instantly

  • Tap into 75,000+ games analyzed across PC and console

  • See what works, not just what's trending

Get Answers in Minutes

  • Ask in plain English, get data-backed answers instantly

  • Tap into 75,000+ games analyzed across PC and console

  • See what works, not just what's trending

Get Answers in Minutes

  • Ask in plain English, get data-backed answers instantly

  • Tap into 75,000+ games analyzed across PC and console

  • See what works, not just what's trending

What Lumos Does for Designers

What Lumos Does for Designers

What Lumos Does for Designers

Ask Lumos anything:

Ask Lumos anything:

Ask Lumos anything:

Do players prefer skill trees or unlock paths in roguelikes?

Do players prefer skill trees or unlock paths in roguelikes?

Do players prefer skill trees or unlock paths in roguelikes?

What makes crafting systems engaging versus tedious?

What makes crafting systems engaging versus tedious?

What makes crafting systems engaging versus tedious?

Which feature combinations create the strongest retention?

Which feature combinations create the strongest retention?

Which feature combinations create the strongest retention?

What You Can Validate

Mechanics & Systems

Combat, progression, loops

Feature Combinations

Which features work together

Player Experience

Difficulty, pacing, engagement flow

Tone & Feel

Cozy, intense, playful, gritty

Market Position

What makes you different

Audience Appeal

Core gamers vs. broad reach

What You Can Validate

Mechanics & Systems

Combat, progression, loops

Feature Combinations

Which features work together

Player Experience

Difficulty, pacing, engagement flow

Tone & Feel

Cozy, intense, playful, gritty

Market Position

What makes you different

Audience Appeal

Core gamers vs. broad reach

What You Can Validate

Mechanics & Systems

Combat, progression, loops

Feature Combinations

Which features work together

Player Experience

Difficulty, pacing, engagement flow

Tone & Feel

Cozy, intense, playful, gritty

Market Position

What makes you different

Audience Appeal

Core gamers vs. broad reach

Why Designers Trust Lumos

Why Designers Trust Lumos

Why Designers Trust Lumos

Teams using Lumos save 20+ hours per week by reducing uncertainty in pre-production and validating ideas against real market signals.

Teams using Lumos save 20+ hours per week by reducing uncertainty in pre-production and validating ideas against real market signals.

Teams using Lumos save 20+ hours per week by reducing uncertainty in pre-production and validating ideas against real market signals.

75,000+

Games Analyzed

75,000+

Games Analyzed

75,000+

Games Analyzed

5,000+

Features Tracked

5,000+

Features Tracked

5,000+

Features Tracked

1,500+


Tags Per Game

1,500+


Tags Per Game

1,500+


Tags Per Game

35+

Nuanced Metrics

35+

Nuanced Metrics

35+

Nuanced Metrics